Tag Archives: Final Fantasy VII Remake

EXCLUSIVE: ‘Final Fantasy VII Remake’ Producer Yoshinori Kitase Details How The Game Came Together & More

Yoshinori Kitase Details How 'Final Fantasy Remake' Came Together & More

in Source: Square Enix / Final Fantasy VII Remake

When it comes to video games, some come and go, while others leave a mark in the industry and cementing its place in the hearts of gamers around the world. Final Fantasy VII is one of those games, so it was a no-brainer Hip-Hop Wired.com jumped at the opportunity to interview the Final Fantasy VII Remake’s producer Yoshinori Kitase.

It’s been almost 5 years since Square Enix shocked the world and gave us our first glimpse of Final Fantasy VII Remake inducing tears of joy out of fans of the game (including myself). Now we are literally just days away from the game’s release. In our conversation with Kitase, we got the opportunity to ask him about how the idea of a remake came together, why did they decide to make break the game up into multiple parts, if we have to worry about the coronavirus delaying part 2 and more.

Hip-Hop Wired: So when did the great idea of doing a remake of Final Fantasy VII come together?

Yoshinori Kitase: I had been loosely thinking about the idea ever since we were mid-way through the production of the “Compilation of Final Fantasy VII series (from 2005 and on). It became more concrete in my mind afterward, when the Final Fantasy series celebrated its 25th-anniversary milestone in 2012, where we were thinking of how we could take the franchise even further. (Ultimately though, the actual project didn’t even kick off until a few years onward).

HHW: Final Fantasy VII is regarded as one of the greatest games/RPG’s ever made. It also has one of the most loyal fanbases as well, were you worried about remaking a classic? Do you think fans will be pleased with the game?

Kitase: I was slightly worried, but I also believed that if we made sure to take great care of the scenes and gameplay elements that remain strongly in the memories of our fans, then we could meet their expectations. There were many members of the development staff who played and were fans of the original Final Fantasy VII, and they challenged themselves to create something new while paying respect toward it. I’m sure fans will be satisfied.

Final Fantasy VII Remake

Source: Square Enix / Final Fantasy VII Remake

HHW: Why did you decide to make this a multi-game project instead of releasing it at all at once?

Kitase: It was easy for us to imagine, even from the story planning stages, that remaking the game to the highest visual levels and going for a more realistic approach to the world, using modern-day technology, would result in a huge volume of work and assets. Simply, with the higher visual quality and the size of the world, it was impossible for a single game. As such, we had two options at that point.

One was to fit all the elements into one game by simplifying each of the elements, which basically would have resulted in a very cut-down digest of the original game, where the players would just follow the main storyline but we would have had to cut a lot of content with that approach, and we didn’t think that fans would have accepted that.

The other was to focus on the portion of the story up to the escape from Midgar, allowing us to avoid omitting any important scenes and to expand on the original, by going deeper into the world and characters than before. Effectively it would be a new game with an emphasis on creating a realistic presentation with substance.

Final Fantasy VII Remake

Source: Square Enix / Final Fantasy VII Remake

 We decided that the latter is what the fans are looking for and would enjoy far more.

HHW: You totally reimagined the battle system in Final Fantasy Remake, was that done to give players the feeling that they are playing a brand-new game instead of just relieving the original?

Kitase: The battle system is a more action-oriented evolution of the original ATB (Active Time Battle) system. Players of the original should be familiar with the basics of the system in Final Fantasy VII Remake. This time around, we’ve also introduced elements like moving around, attacking, dodging, and blocking. There are still tactical elements, but the system we’ve created feels very dynamic and helps create a greater sense of immersion.

Final Fantasy VII Remake

Source: Square Enix / Final Fantasy VII Remake

I believe this hybrid battle system will feel brand-new to both new players and fans of the original.

HHW: It has been revealed that when the first part drops, it will only cover the Midgar section of FF7 and will be a full-length game. Can you tell us exactly how many hours of gameplay players can look forward to? 

Kitase: As each player enjoys content at a different pace, I’m afraid I’m unable to make a generalized statement. I would encourage everyone to just play the game to confirm that for themselves. I will say, it’s been designed to be comparable to full-length Final Fantasy titles, so I think it will give players an enjoyable experience.

Final Fantasy VII Remake

Source: Square Enix / Final Fantasy VII Remake

HHW: The coronavirus is currently ravaging the world and shutting things down all over the globe. Do we have to worry about it affecting the release of the second part?

Kitase: Many companies, not just us, will be putting in various countermeasures such as remote work, etc. Looking at it in the mid- to long-term, I believe it is possible to overcome these difficult times.

Final Fantasy VII Remake launches April 10 only on PlayStation 4.

Photo: Square Enix / Final Fantasy VII Remake

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‘Final Fantasy VII Remake’ Shipping Early Due To Coronavirus Global Pandemic

'Final Fantasy VII Remake' Shipping Early To Ensure It Arrives On-Time

Source: Square Enix / Final Fantasy VII Remake

The folks at Square Enix have been working very hard to make sure that Final Fantasy VII Remake gets in the hands of fans on time amid the coronavirus pandemic. The studio has shared its solution.

No secret, gamers (including us) have been waiting for years for Final Fantasy VII Remake and were worried that game will have its wig pushed back due to the coronavirus shutdown. It seemed that things were heading in that direction with Square Enix warning physical copies of the game could be delayed because of the virus, but we can all relax.

Square Enix announced via Twitter that it has already shipped physical copies intended for Europe and Australia. By taking this precautionary measure, the game will be available at launch. The company also realizes in doing so, there is a chance that some people will get their hands on the game ahead of its global launch.

“Our highest priority is that all of you, including those who live in countries currently facing the biggest disruption, can play the game at launch, so we made the decision to ship the game earlier than usual to Europe and Australia.”

As far as other regions like the Americas, physical copies of the game will ship starting this week to ensure they too will get the game on time. Square Enix also urged people that do manage to somehow procure a copy of the game early to not spoil for it anyone else. Honestly, why in the world would you want to do that?

“There are potential spoilers that have been out there for over two decades as the original Final Fantasy VII was released in 1997… but Final Fantasy VII Remake is a new game that still has many surprises for everyone.”

Well, if you have been scouring the net, you would have learned its too late for that with screenshots popping up everywhere. So if you want to say spoiler-free, we’d advise you to stay off the internet as much as possible. Final Fantasy VII Remake is on pace to drop April 10, 2020.

Photo: Square Enix / Final Fantasy VII Remake

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‘Final Fantasy VII Remake’ Developer Explains Why Red XIII Isn’t A Playable Character

Red XIII Will Be A "Guest Character" In 'Final Fantasy VII Remake'

Source: Square Enix / Final Fantasy VII Remake

Barring any delay due to the coronavirus, we are literally just weeks away from the release of Final Fantasy VII Remake. While many are excited about the game’s release, there is one bit of information that dropped has some folks a bit disappointed.

Final Fantasy VII Remake fans were sad to find out that Red XIII or “Nanaki” will not be a playable character when the first playable chapter arrives next month. Instead, he will be a guest character the remake’s developers revealed. FFVII Remake’s co-director Naoki Hamaguchi explained Red XIII not being playable stating:

“We felt that because he only joins the team during the latter stages, having him as a playable ally with full character growth potential would not be a satisfying experience for the player. So we decided to have him join for now, as a guest character instead.”

Bummer.

But it’s not all bad news, in an interview shared on the Square Enix website, Hamaguchi explained that fans can look forward to a unique new section that will involve Red XIII.

“The development team feel the same way that the fans do when it comes to seeing Red XIII as an important character, and we designed his gameplay in a special way to offset him not being playable in battle.” 

“I won’t reveal exactly what that entails, because I want people to enjoy it when they actually play the game, but I will say that Final Fantasy VII Remake has added a new upper floor to the Shinra Building to present a climax that was not in the original.”

“The key to navigating this floor lies in using Red XIII’s unique physical abilities to overcome environmental obstacles. Letting the player experience his heroics in this way is something that I’m confident will please the fans.”

So we’re a bit relieved. Hamaguchi also revealed that there will be endgame content in Final Fantasy VII Remake just like in the original game, so that means plenty of secrets and hidden bosses to fight.

Final Fantasy VII Remake arrives on PlayStation 4 April 10.

Photo: Square Enix / Final Fantasy VII Remake

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The ‘Final Fantasy VII Remake’ Demo Is Here, PS4 Owners Excited To Go Back To Midgar

Gamers Celebrates The Arrival of The 'Final Fantasy VII Remake' Demo

Source: Square Enix / Final Fantasy VII Remake

Well, what a pleasant surprise. One of the titles on our list of video games coming in 2020 we can’t wait to play, Final Fantasy VII Remake, just blessed PS4 owners with its long-awaited demo.

Sorry Xbox One X owners, you can’t get on this ride…just yet. We have been waiting for about five years since FF7 Remake was first announced to get our hands on the game and now get to finally sample the goods. When you load up the game, you gamers will be able to play the iconic Mako Reactor 1 bombing mission. Plus, as a bonus for those who download the demo before May 11, you will be rewarded with an exclusive PS4 theme.

Final Fantasy VII Remake was supposed to arrive in March but got its wig pushed back with a slightly slated initially to it shelves March 3, 2020, but now coming April 10, 2020. The game was developed by  Kingdom Hearts III director, Tetsuya Nomura, so if you noticed any similarities between both titles, that is why.

When the game arrives on April 10, you will not be experiencing the full game. As previously reported, the game will be broken up as you will only be playing the “Midgar section.” Square Enix has yet to disclose how many episodes it will be releasing, but if we had to guess possibly 2 or 3. When Final Fantasy VII was first released back in 1997, it was easily regarded as one of the best RPGs of all time. So, as you can imagine, fans have been celebrating the surprise release of the demo that folks who attended this year’s PAX East convention in Boston got to experience. Including this writer who will be running this demo back a few times just because.

You can peep the reactions from Final Fantasy VII fans in the gallery below.

Photo: Square Enix / Final Fantasy VII Remake

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The ‘Final Fantasy VII Remake’ Demo Is Here, PS4 Owners Excited To Go Back To Midgar

Gamers Celebrates The Arrival of The 'Final Fantasy VII Remake' Demo

Source: Square Enix / Final Fantasy VII Remake

Well, what a pleasant surprise. One of the titles on our list of video games coming in 2020 we can’t wait to play, Final Fantasy VII Remake, just blessed PS4 owners with its long-awaited demo.

Sorry Xbox One X owners, you can’t get on this ride…just yet. We have been waiting for about five years since FF7 Remake was first announced to get our hands on the game and now get to finally sample the goods. When you load up the game, you gamers will be able to play the iconic Mako Reactor 1 bombing mission. Plus, as a bonus for those who download the demo before May 11, you will be rewarded with an exclusive PS4 theme.

Final Fantasy VII Remake was supposed to arrive in March but got its wig pushed back with a slightly slated initially to it shelves March 3, 2020, but now coming April 10, 2020. The game was developed by  Kingdom Hearts III director, Tetsuya Nomura, so if you noticed any similarities between both titles, that is why.

When the game arrives on April 10, you will not be experiencing the full game. As previously reported, the game will be broken up as you will only be playing the “Midgar section.” Square Enix has yet to disclose how many episodes it will be releasing, but if we had to guess possibly 2 or 3. When Final Fantasy VII was first released back in 1997, it was easily regarded as one of the best RPGs of all time. So, as you can imagine, fans have been celebrating the surprise release of the demo that folks who attended this year’s PAX East convention in Boston got to experience. Including this writer who will be running this demo back a few times just because.

You can peep the reactions from Final Fantasy VII fans in the gallery below.

Photo: Square Enix / Final Fantasy VII Remake

Source: HipHopWired.com

Click Here to Discuss in the Forums

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Square Enix Drops New ‘Final Fantasy VII Remake’ Ahead of TGS 2019, Video Game Twitter Loves It

Final Fantasy VII Remake

Source: Square Enix / Final Fantasy VII Remake

Final Fantasy VII Remake is still far off, but it’s quite clear as ever that it’s one of the most highly-anticipated video games coming. Case in point, Square Enix dropped a new trailer that has FFVII fans all in their feels.

Video game Twitter wishes it was March 03, 2020 right now, that is the date Final Fantasy VII Remake arrives on PlayStation 4. Ahead of the Tokyo Game Show which kicks off today (September 11), Square Enix decided to give us our best look at the reimagined classic.

In the 2:48 clip, all of our favorites including Cloud, Tifa, Barret, Aerith, and ultimate video game villain Sephiroth, make appearances in the trailer. BUT, where this new look at the game differs from others is we finally get our first look at other pivotal characters. Familiar faces like the Shinra agents, the Turks and most importantly fan-favorite summons, Ifrit and Shiva in action. We even get to see Tifa engaging in a mini-game that involves her working out.

As you can imagine, the reactions are pouring in with the nostalgia from the original game released back in 1997 returning to fans. The first episode from the episodic remake of FFVII arrives next year in March, but hopefully, we won’t have to wait nearly as long for the second one. You can watch the new trailer and see all the reactions to it in the gallery below.

Photo: Square Enix / Final Fantasy VII Remake

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